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Zenika ironfell
Zenika ironfell







zenika ironfell

Also developing on OSX and using OSX for the server operating system greatly simplified testing and deployment.

zenika ironfell

Ironfell’s servers had high CPU and memory requirements, so being able to buy the server hardware up front and the fact that the servers were needed long term made the MacMini’s half as much as the Amazon cloud equivalent.

zenika ironfell

This was an unusual choice for servers, usually I’d use Amazon Cloud servers. The server’s behind Ironfell were four MacMini’s (quad-core i7, 16GB Ram, SSD) hosted at MacMiniColo. “i miss ironfell soo much, especially the community :(“ Months after the game was shut down players still send me emails like this: They made it fun for me to hang out in the game and talk to people. Having a sociable and supportive community was the best thing about Ironfell. This meant that the core players were older and able to communicate well. Early advertising targeted at role playing gamers (from stumbleupon) worked incredibly well for Ironfell. With any massive multiplayer game and the quality of the the community is critical. But financially it failed and was closed down in December 2014. Ironfell was creatively a huge success, fun to play, people loved it.

#Zenika ironfell full#

With Ironfell I hoped to build a game that captured the same feeling as early Civilization and Ultima and be profitable enough to become my full time job. Ironfell was an indie hex-tile MMORTS where conflict happens massive persistent universe spanning all of time and space.









Zenika ironfell